On-screen Stick not working with a custom Input Action in Event Manager

Hey there, so I’ve been at this for hours, hope someone here can spot my mistake.

I’ve been following this short tutorial as I’ve never ventured into mobile before:

It should have been easy, or so I thought several hours ago.

My issue:

There is no response from dragging the stick on screen at all.
I’ve tracked the issue to having to do with my Event Manager. When I put my own Input Action into the Event Manager, it doesn’t work. With the default it does however..

In the video, he does not actually put his newly made Input Action into the Event Manager, but I’d have to do that for it to use my custom Input Actions right? Or don’t you have to assign it anywhere?

To add to this, I have tried connecting an xbox controller alongside when using my own Input Actions to the Event Manager. I made a script to move a character using the Input Actions, and it moves the character but not the on-screen stick, even though it’s set to use Left Stick too.

Hope the problem is written clearly. Thanks in advance to anyone.. Been at this all night.

How Event Manager looks like:

untouched and when it’s allowing me to drag the <-|-> when it’s not working with my own added

My Input Actions (identical to his in video)

I am not an expert in the Input System but I see you did set the Move -> Action to ActionType.PassTrough and ControlType.Stick.

As far as I know the Move class should be set to ActionType.Value and ControlType.Vector2 since you are trying to get a vector from the I/O.

I have a very similar issue and I still can’t solve it. The on-screen controls (i.e. move stick, look stick, buttons) work fine if I stick to the DefaultInputActions input module. If I replace it with a customized one, the on-screen controls will be blocked on my Android phone. However, it works just fine in the Unity Editor’s play mode. I tried my best to recreate all the settings and bindings in the UI map to match with the DefaultInputActions’ but no luck there. However, on my Android phone, I can actually “unlock” it by sliding my finger from the edges to the center to “escape”. Then it will bring up the pause game menu and everything will work after unpause.

I’m sorry this is not actually an answer, but hopefully it could shed some light and someone else might be able to continue investigate on it.