Hi,everyone.
Now,I need to observe from different angles of my game scene at the same time.This means I need a few sets of different cameras from different angles on the scene to observe.But I do not know how to see through the GUI will display the camera out.
I do not know whether there is a way to get the camera can see the range, And show up in the GUI.
You can create several cameras and set them up to render to different parts of the screen. Each camera has a Normalized Viewport Rect property. The rectangle’s coordinates and dimensions are in fractions of the screen, so an XY position of <0.25, 0.5> means a quarter of the way across the screen and halfway up. Similarly, a width of 0.75 means three quarters of the screen width, etc. If you go to the game view from the editor, you can easily set the cameras’ positions up visually by changing the viewport rect values in the inspector. Each view will render what is seen by the associated camera. If you ever need two views to overlap, you can set priority using the camera’s depth property.