I would like to test with OnTriggerEnter/Exit if my 2D player is on the floor. And… that works perfectly. Now my player has a child object which also has a trigger collider that I don’t want to deactivate. The problem is that my player thinks that he is grounded on the floor even though only the child object is touching the floor.
I hope you understand what I mean
My question: Can I use OnTriggerEnter/Exit to select which trigger collider I use to test whether I am touching the ground? If I can’t, can you tell me how I can solve this?