On unity and Steam.

Hello there, I’m just wondering how to go about putting a Unity game on steam. Is this even possible? If it is, how do I apply to upload software? Do I need to apply? I can’t find anything developer friendly on the steam website, so where do I go?

Thanks,

MTracer.

have fun

Unity games can be put on Steam, and some have. I seem to remember a thread about it where someone who had done the integration was looking at licensing their solution to others, but you’ll have to search for that yourself. Maybe it is on the Asset Store, although I cannot look there as it crashes Unity every time.

AWESOME! Thanks a bunch, guys!

The creators of “Bob Came in Pieces” have a plugin but it doesn’t exactly cost pennies, if you know what I mean :stuck_out_tongue:

‘Guns of Icarus’ is another one. If you do a forum search for it, you might be able to find some more useful info or be able to contact the developer and ask them :slight_smile:

Before even considering communication with Valve, you should make sure you game is fairly well underway.

I didnt know it was possible to run a unity game made by us on steam… maybe a future goal for me :stuck_out_tongue:

I wouldn’t get your hopes up. I’ve approached several companies: Steam, Bigfish, Shockwave, Oberon with a finished game, but got no replies to my emails. It wasn’t that they didn’t like the game, none of them even downloaded it for evaluation. It’s quite depressing, as I’d spent the best part of two years on it. The only companies to reply were Playfirst and Blurst, but Playfirst have stopped accepting external games and Blurst have a size limit of about 17 MB, if memory serves. I wouldn’t mind being ignored, but they actually ask you to send them games. What a laugh!

Sorry for the depressing tone, but that’s the reality of the situation.

moocher, did you have all your ducks in a row, such as the gameplay and trailer videos they request?

ostagar - yes, I had a demo site which included instructions and videos of game-play at each level, and a web-player game demo of 3 of the levels. I also submitted an ftp address where the downloadable could be obtained. None of the companies mentioned above responded to my emails, apart from Playfirst Blurst, not even to acknowledge my submissions. I get the impression that these companies receive so many requests that they just give-up responding, unless the submission comes from someone with a proven track record. My point is that many people, myself included, are deluded into investing lots of time and money into developing games that these companies have no intention of looking at, even though they say they welcome submissions from Indie game developers.

Again, sorry for the negative view, but this my experience and I’ve seen this story repeated on other forums in the past. I do enjoy making games, but if you’re thinking of a career as an Indie game developer, just don’t believe that companies that profess to welcome games from anyone actually mean what they say.

Thanks for sharing your experiences.

I don’t think these big companies would like to spend time on us.
Don’t you guys think about to build a website to sell your game on it?
When you done this,the only problem is how you publicize your game.
But i think publicize game is much more easy to us than selling our game.

Ok, here is my concern: is the issue with indie game producers or with Unity itself? I know we’re facing uphill battles as indie prods, and even those sites like BigFish that make claims of being so open and friendly to all with even ideas on paper don’t give a reply from emails even though their splash pages claim otherwise but is that the issue? There isn’t anything hinkey about the final product made with unity that causes issues such as modification to add security or other coding these sites must add to make them distributable in their usual fashion, is there? Is there some sort of anti-Unity bias out there? I’d appreciate candor but not looking for conspiracy theories.

It’s not an anti unity bias, it probably has little to do with what was used to make the game, but with the game itself. I think that many of become a bit over enamored with our game, or friends and family say hey that’s a good game. But when you send it off to the pros they possibly see just from the support material that they are not interested.

Over on XBLIG we have a similar situation. People submit a game and even other devs will gloss over the truth. No one really wants to tell you that your game is not really that good. The game hits the marketplace and flops. The poor dev is then wondering why, everyone said it was a good game, so why did it flop?

Every place that has been mentioned does want good games, and they do publish indies pretty much regardless of what was used for development.