On windows, game.exe -batchmode uses 15X cpu

I have only tested on windows so this could be on other platforms but the game exe idles at 3% cpu if opened normally but with -batchmode it uses 55% cpu.

Perhaps the frame rate is limited by VSync without batch mode, and nothing is limiting it with batch mode on?

Currently testing with Application.targetFrameRate = 10;

Also is there a way to shutdown the global illumination engine, according to log it is running still.

What exactly do you see in the log?

So it was running at 55,161 fps I fell like unity should have a built in sanity check for this.

Setting up 2 worker threads for Enlighten.
Thread → id: 66b4 → priority: 1
Thread → id: 490 → priority: 1

Hey @marcV2g ,

Currently the update loop that drives Enlighten (and what it does on those worker threads) just bails out if Realtime GI is/was disabled in the Lighting window for this scene. So even though those threads are set up, if you disabled Realtime GI, they will not do anything.