When an iOS game resumes from pause, OnApplicationPause() returns false and the game continues…
For those game objects that are do not destroy on load and/or are live when the game resumes, does unity call their the order of execution on those scripts? (awake, start, etc.)
I want to initialize a system on resuming the game (a local push notification system) so the pushes all cancel if the player comes back (so they don’t push during play) but I don’t want to call it twice, as I have it run it’s initialize method in it’s start method for when the game starts.
Do I make a call to it in OnApplicationPause() when it returns false or will the push system start with awake and execute it’s order of execution (or any script for that matter)
I’m fairly certain I know the answer but just wanted to make sure…