Hi everybody,
I’m really novice about coding and I’m facing a problem with my game update :
I’m using :
. Unity 5.1.2
. Ngui
. IOS Native from Stan’s asset
. Google Mobile Ads from Stan’s asset
First time the app launch, everything is working fine.
The problem is when my app enter background then come back to foreground, When an interstitial ads is called to be shown, she doesn’t appear and I can’t click anymore, nothing happen. After this when I enter again background and then foreground, the interstitial ads is showing but I still can’t click nothing. If I repeat the same thing again, the interstitial ads is gone.
I’m facing the same problem when I try to share a picture on facebook. first launch everything is ok but I’m facing the same problem after entering backgrounde etc…
If anyone have a suggestion, even a way how can i track this problem, it will be super cool ^^ !! Because I’m novice, and more novice about mac ^^ !
Thanks !!
We’ve found OnApplicationPause() is not being called when the game is re-opened. This problem only occurs on the iOS device for us, in-editor is fine. We’ve found its something project-specific. Making a clean project and building to the device OnApplicationPause() works fine.
We’re using NGUI as well, perhaps that plugin is causing this bug?
HI, thanks for your answer, unfortunately I cleaned the project but the problem is still here
interesting… any luck isolating it? If you have a clean project that reproduces the issue then Unity QA would really like to see it I’m sure. Perhaps make a bug report and send it to them?
If you want, my bug report for this is Case 715270.
Thanks for your reply,
I created a project with only the google mobile ad plugin only, and I still get the error. But the owner of the plugin told me he could’t reproduce the issue on his test devices (os8). My Ios test device use os 7.1.2 may be the problem is specific of my phone, I will try to test on other devices