Been looking for a definitive answer, although the code pretty much answers my question.
Does Unity consume the back button and not filter it down to the native Java if you’ve extended the Unity Activity?
I’ve tried onKeyDown as well onBackPressed and neither ever gets called.
I know that I can capture the event in C# and then find my class and call onBackPressed myself, but that seems clunky when it’s a system button.
And if this is the behavior for the back button why is it not documented?