Once Again... Problem importing rigs from blender

I don’t have much to say about this problem exept that this is how it looks:

and this is how it should look:

I didn’t use my model for the first picture but the unity standard model, because with my model there are only animation bugs and no problems with the rotation. But you can see from the unity model that unity probably thinks that the front is the back and the back is in front.

My FBX import settings are:

and my unity import settings are: