OnClientConnect Quirk

I’m attempting to detect when a client has connect to a server using:
https://docs.unity3d.com/ScriptReference/Networking.NetworkManager.OnClientConnect.html

public void OnClientConnect(Networking.NetworkConnection conn);

The issue I’m having is after implementing this, all connections seem to be waiting for a go ahead to confirm connection. “Client Ready”

What can I do to have the connect proceed all the way?

4070071--354628--Untitled.png

Hmm the following seems to resolve the issue:
ClientScene.Ready(connection);

Seems the players aren’t being spawned in automatically on connection anymore. What else will I need to be manually handling?

All I wanted was to detect the dang connection.