I’ve been working on a game for a while now and suddenly I’ve been having an issue with the id parameter of OnClientDisconnectCallback returning the local ID of the player the event runs on rather than the ID of the player that disconnected. Is this a bug, and is it happening to anyone else? Any workarounds?
I’m using version 1.8.1 of NGO and I just tried the new OnConnectionEvent event and it also seems to be returning the wrong client ID, not of the client that disconnected.
Figured out that it now returns the local client ID if the host disconnects, although the OnClientConnect doesn’t seem to be working the ConnectionEvent does so that solves it:smile: