when my player hit a wall nothing happends.
this is my script.
using UnityEngine;
using UnityEngine.UI;
public class playerDead : MonoBehaviour
{
public Text points;
public int savedPoints;
public int highestPoints;
//public GameObject player;
void OnColliderEnter(Collider col)
{
Debug.Log(col.transform.name);
savedPoints = int.Parse(points.ToString());
if (savedPoints >= highestPoints)
{
highestPoints = savedPoints;
}
}
}