I have a ship which need to tag target that are in a Cone in front of it.
But whenever another collider collide with the cone, it calls OnCollisionEnter and OnCollisionExit right after. And when this other collider is inside the cone, it doesn’t call OnCollisionStay either.
Plus when the collider exit the cone, OnCollisionEnter and OnCollisionExit are called again.
Anybody has a clue on what is happening here?