Hey all,
CONTEXT:
First, I have a GameObject in my object hierarchy called 'Player'. I have applied a script (see below) to make this 'Player' have the ability to move rigid bodys.
Second, I also have a cube object in my scene. I applied this script to the cube to to 'listen' for when the Player object collides with this cube...
function OnCollisionEnter(collision:Collision)
{
if(collision.gameObject.tag == "Player")
{
Debug.Log("yay");
print("Yay");
}
}
However, the collision between the player and the cube is never logged. Does anyone see anything wrong with this set up?
Thanks!!!
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/*
Purpose: This script pushes all rigidbodies that the character touches
Usage: drag this onto your 'Player' game object in your control set up
*/
var pushPower = 2.0;
function OnControllerColliderHit (hit : ControllerColliderHit) {
var body : Rigidbody = hit.collider.attachedRigidbody;
// no rigidbody
if (body == null || body.isKinematic)
return;
// We dont want to push objects below us
if (hit.moveDirection.y < -0.3)
return;
// Calculate push direction from move direction,
// we only push objects to the sides never up and down
var pushDir : Vector3 = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);
// If you know how fast your character is trying to move,
// then you can also multiply the push velocity by that.
// Apply the push
body.velocity = pushDir * pushPower;
}
moving objects need rigid bodies to trigger collision
– spinaljack