I have 2 simple cubes with collider and rigidbody, of which collision detection=continuous.
If I take the 2 cubes and let them fall side by side but without touching, the OnCollisionEnter function is called which logs the name of one of the two cubes, yet they have never touched.
How come?
What am I doing wrong?
same situation here. I’m using Quest 2 and XR Interactable.
When the sphere passes by, the collider name of the OnCollisionEnter is logged behind,
but the two objects are far apart
I can confirm the same false positive happened to me. Especially OnCollisionStay is called continuously for a collider that is far apart. I think this is a unity bug, and I failed to find this in known issues.