can anyone help me with my script i don’t get what i’m doing wrong i wan’t a moving block that can you can only move when the sensor (which is attached to the player) is touching it this is hat i have but i can’t find out whats wrong with it please help
function OnCollisionEnter (collision : Collision)
{
if(collision.Collider.tag == (“sensor”)){
if (Input.GetMouseButtonUp(0)
)
rigidbody.AddForce (Vector3.up * 200);
}
}