I have a problem, i have grenades and bullets in a FPS game that are cloning, and each clone has a script with a OnCollisionEnter function, but it doesn’t work… why ?
Bullet and Grenades have capsule collider and rigidboy
i wrote just
void OnCollisionEnter(Collision col){
Destroy(this); //or Debug.Log(“ddd”); is the same nothing work here
}