I am making a shooter and when I shoot a bullet (with RB) at an object without an RB OnCollisionEnter works and deals damage and deletes itself but when I add RB onto the object OnCollisionEnter the bullet just bounces off instead of dealing damage and destroying itself.
RB has a Collider. Collider will bounce, so OnCollisionEnter doesn’t work because RB with Collider won’t come together.
You can set a Trigger in a Collider and the ball will pass. Only the service will be called differently.