I have two gameobjects, one my player one the enemy and I want to detect a Collision between them, they both have Character Controllers(Which automatically gives them colliders unless I’m mistaken) heres the code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyAI : MonoBehaviour {
    //public GameObject Player1;
    
    public Transform Player1;
    int speed=0;
    int range = 20;
	// Use this for initialization
	void Start () {
        speed = 1;
	}
	
	// Update is called once per frame
	void Update () {
        transform.LookAt(Player1);
        if(Vector3.Distance(transform.position, Player1.position)<=range)
        {

            transform.position += transform.forward * speed * Time.deltaTime;
        }

	}
    void OnCollisionEnter(Collision col)
    {
        if (col.gameObject.tag == "Player1P") 
        {
            print("Collision occured");
            Debug.Log("Worked");
            //gameObject.GetComponent<StreamVideo>().work();

        }
        if (col.gameObject.name == "Player1P") 
        {
            print("Work~!");
            Debug.Log("I hate this");
        }
            
            
            //gameObject.GetComponent<StreamVideo>().PlayVideo();
    }
}

Thanks for any help - ps only part not working is OnCollisionEnter and down

Make sure one of them has a rigidbody, and make sure you colliders arent set to triggers.

Even when I added a rigidbody component and checked the colliders aren’t set to triggers, it doesn’t seem to be working…