I have to make my charachter jump only if he touches a collider of a specific layer (or tag): How can I do?
This is my script:
var sp = 200.0;
var jump = 200.0;
function Update () {
rigidbody.AddForce (Input.GetAxis("Horizontal")*sp*Time.deltaTime, 0, 0);
}
function OnCollisionStay(collisionInfo : Collision) {
if (Input.GetButton ("Jump")) {
rigidbody.AddForce (0, jump, 0);
}
}