Hello,
In my 2D game, there is a part where boulders falls on the player and I need to detect the collisions. If my player is not performing a move the OnControllerColliderHit function is not called and I cannot detect the collisions. I have read that I can use SimpleMove(Vector3.zero);
somewhere in the script (allowing gravity to be applied hence my player will be performing a move). But I am not using charactercontroller script, (required for SimpleMove). I am currently using the character motor + platforming Input controller.
What can I do to solve this issue?
If I have to edit my character motor which lines should I look at?
Any help is appreciated.
Thank you very much.