OnControllerColliderHit Problem !

Hi there,

I want to reduce health from the enemy ( Character Controller ) when the Projectile hit this prefab but i can’t get it working , i tried several script and method but without success,

Here is my latest try ( javascript ) :

var Power: int = 5;
// var Enemy: GameObject;



function OnControllerColliderHit(hit: ControllerColliderHit){


 
  if (hit.tag == "Enemy"){
     hit.GetComponent("EnemyHealth1").AdjustCurrentHealth(-Power);
          
        Debug.Log("Enemy lost :"+ Power +"PV");
  }
  
  
}

EDIT : SOLUTION

I just found the solution !!

Here is the corrected Script ;

var Power: int = 5;
var Effect: GameObject;  // if you want to spawn an collision effect




function OnCollisionEnter(collision : Collision) {
  
  Instantiate(Effect, transform.position + Vector3.up, Quaternion.identity);   // Instantiate the collision effect
  if (collision.gameObject.tag == "Enemy") {
 
  collision.gameObject.GetComponent(EnemyHealth1).AdjustCurrentHealth(-Power);
  
  Debug.Log("Enemy lost :"+ Power +"PV");
  
  }
}

Solution Found.

var Power: int = 5;
var Effect: GameObject;  // if you want to spawn an collision effect
 
 
 
 
function OnCollisionEnter(collision : Collision) {
 
  Instantiate(Effect, transform.position + Vector3.up, Quaternion.identity);   // Instantiate the collision effect
  if (collision.gameObject.tag == "Enemy") {
 
  collision.gameObject.GetComponent(EnemyHealth1).AdjustCurrentHealth(-Power);
 
  Debug.Log("Enemy lost :"+ Power +"PV");
 
  }
}