I tried to make it work but failed.
These are the results of testing on my android 10 vulkan device.
[URP with OnDemandRendering] ----> got stable result
[HybridRenderer v2 with OnDemandRendering] ----> very unstable and laggy
[HybridRenderer v2 without OnDemandRendering] ----> runs at 60fps without problem
QualitySettings.vSyncCount = 0;
Application.targetFrameRate = 60;
OnDemandRendering.renderFrameInterval = 2;
Is there another way to enable OnDemandRendering for HybridRenderer v2 or is this a limitation?