OnDemandRendering with HybridRenderer V2

I tried to make it work but failed.
These are the results of testing on my android 10 vulkan device.

[URP with OnDemandRendering] ----> got stable result

[HybridRenderer v2 with OnDemandRendering] ----> very unstable and laggy

[HybridRenderer v2 without OnDemandRendering] ----> runs at 60fps without problem

    QualitySettings.vSyncCount = 0;
    Application.targetFrameRate = 60;
    OnDemandRendering.renderFrameInterval = 2;

Is there another way to enable OnDemandRendering for HybridRenderer v2 or is this a limitation?

1 Like

Good question. It certainly looks like a bug. It might be a bad interaction with how the frame queuing implementation works in hybrid 0.10 and it might improve a lot in 0.11 where it was rewritten.

Can you report this? It certainly needs investigation.