OnDidAccelerate iOS Crash

I have the latest Unity Pro for iOS. I have an app I am writing that crashes a lot of the time when I start it up in the debugger. The device is an iPod Touch with iOS 5.1. I got the same thing on another iPod with 6.1, so I don’t think the hardware or iOS version are the problem.

I am getting a crash in the memory deallocator. The call is coming from OnDidAccelerate. I am not doing anything directly myself in that callback, so I am trying to figure out how to debug this and figure out what is going on.

Can someone help me?

This was fixed specifically in the 4.1 update.