OnDisconnectedFromServer() isn't triggered on the server when the client disconnects

Hello,

I’m using Unity version 4.6.1f1 and I have came across a networking problem.

When the server disconnects via Network.Disconnect(), OnDisconnectedFromServer() is trigger on both the server and the client which is what I want and expect.

When the client disconnects via Network.Disconnect(), OnDisconnectedFromServer() is only called on itself the client and not the server.

I need this event to trigger on both devices as that’s where I change the UI and some game data.

Is this normal?

Thanks! I appreciate it and Happy New Years!

this is normal but i have no idea what you could do to trigger them both on the same time i know there is a function for that but i forgot sorry.