Hello,
I’m using Unity version 4.6.1f1 and I have came across a networking problem.
When the server disconnects via Network.Disconnect(), OnDisconnectedFromServer() is trigger on both the server and the client which is what I want and expect.
When the client disconnects via Network.Disconnect(), OnDisconnectedFromServer() is only called on itself the client and not the server.
I need this event to trigger on both devices as that’s where I change the UI and some game data.
Is this normal?
Thanks! I appreciate it and Happy New Years!