hi,
planning on adding some procedural / interactive editor tools to generate GOs in C#
Unfortunately the
OnDrawGizmos() { … }
get’s never called
any suggestions ?
Win7 64bit, latest U5.3 fresh install
hi,
planning on adding some procedural / interactive editor tools to generate GOs in C#
Unfortunately the
OnDrawGizmos() { … }
get’s never called
any suggestions ?
Win7 64bit, latest U5.3 fresh install
Possibly checked already, but: Unity - Scripting API: MonoBehaviour.OnDrawGizmos()
Collapsing the component in the inspector stops the Gizmo from running.
Show code?
it actually works if I attach the script to a GameObject
but I want to draw gizmos while in Editor (no GO) selected and to be able to visually ‘define’ some parameters before a GO is added to the scene
the gizmos show a sketch of the object to be created
http://CyG-DATA.info/code/Unity/MultiPrism.php…
using System;
using System.Collections;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class GSGizmos : MonoBehaviour {
void OnDrawGizmos() {
//Debug.Log(“hello”);
Gizmos.color = Color.yellow;
Gizmos.DrawSphere(new Vector3(0,0,0), 1f);
}
}