One animation breaks another animation

I have a cube and plays animation that is move from x=1 to x=5 within 2 seconds

So after this animation the position is x=5

After that goes another animation that scales my cube from 1x to 5x
BUT!
it starts playing from x=1 so my first animation doesn’t save the coordinates and the next animation works incorrectly

I need to have

  1. go from x=1 to x=5
  2. scale from 1x to 5x (and remain new location of course)

When you recorded the animation you probably recorded the entire transform component. Its only doing what you asked it to do. Remove the position information from the animation that you don’t want to move.

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