‘One Bit‘ will give your games a retro and original look using a dithering with blue noise to achieve and stable render image.
DEMO | DOCUMENTATION | STORE
‘One Bit‘ will give your games a retro and original look using a dithering with blue noise to achieve and stable render image.
DEMO | DOCUMENTATION | STORE
Edit: After installing other camera assets, I’ve found it’s a problem with Post-process Layer and not OneBit, sorry. I still don’t how how to fix the problem though, so if you have any suggestion, I would be very grateful!!
Hi,
I have a problem with the asset. The noise and little edges are slightly jiggering (larger “Strength” and “Edges” volumes create more jiggering). The only thing that fixes it is disabling Post-process Layer on camera. I was trying to tweak every parameter of Post-process Layer, post effect volume(and somehow disabling PEV doesn’t stop jiggering) and OneBit, but nothing fixes, accept disabling PPL.
Please, help fix the problem.
I’m using:
Unity 2020.3.16f1
Post Processing 3.1.1
Hi anton88pro, if you can send me to my email a scene where the error occurs, I can try to find out what is the issue, thanks!
DEMO | DOCUMENTATION | STORE