one gameobject having 2 animations..

Hi…

I´m doing two animations for camera:, the first is for transform (for shake effect), the second one is fieldOfView (to get turbo speed looking),

this last week i was thinking why the fieldOfView animation won´t work (while camera is playing the shake animation),… i was starting to think in a bug … but now, i know what´s happening,

it is possible to run two animations of a game object at the same time??.. because, i disabled through scripting (removing the “theCamera.animation.Play(“shaking”);”) … and voila!!, the FieldOfView animation began to work.

Of course, i can solve it, adding an empty, and make the camera a child of it, so i could then attach the shake animation to the empty, and finally run both animation in different gameObject… btw i´m very interested in know if i can play two animations at the same time in one GameObject… Thanks