Hello.
I have two GUI textures on my scene. I don’t really like Unity’s buttons because my game has pretty much same theme. I use one GUI Texture as a background and I use second as a button. When I drag the script you see under this text to my “button”, nothing happens, but when I drag it to my “background”, then “Pressed” gets printed.
Here is my code:
function OnMouseUp () {
print ("Pressed");
//I'll write everything else when I get an answer...
}
It seams that my “background” is in front of my “button” although I can see button in front of my background. Is there any way to script this or just put my bg on a lower layer somehow.
Thank you!!!