I’ve started a blog about what it takes for one person to do a weekly game, using LightWave3D and Unity3D.
It’s my way of giving back. I’ll post a few secret awesome scripts, and cover as many of the more complex issues as possible in the time I’ll have between eps.
Sounds nice.
I will watch this.
Sadly i wait a long time for your scripts for lightwave to import into unity that you and and romney (maybe not the right name) made together
Hoping for interesting scripts now
Well, what happened there was that Rom and I kept getting caught up in other things. And actually he and Petter were doing most of the work, I just helped where I was needed. I’m not sure what became of that, and I think LightWave 11.5 will have some kind of better Unity support.
I know LW 11.x already has a few things to better support Unity integration, but I don’t use them much, due to it already being a pretty cut and dry process.
I will, however, discuss those things on the blog for this game!
Well, I was the lead Mac developer on LightWave for a few years, so that’s one thing
I was a Blender guy before that, and a Strata Studio Pro guy before that.
And I know my way around most of the apps out there now. I even own a copy of Modo.
But I prefer LightWave because I can make it get out of my way, and it’s fast, fast, fast.
Plus I can rig, animate, and export to Unity very easily.
I know, every program has its cheerleaders. No point in another platform war. But I still haven’t seen anything that made me instantly decide it was better for game development or modeling in general than LightWave.
No - not trying to start another Product vs. Product discussion. I used LightWave years ago and LOVED it. Don’t see a lot of people using it these days though, hence the curiosity.
The project looks cool. Keen to see where it goes.