One more memory build issue with WebGl

Hi,
I’m new in the “unity world” and I’m trying to build a web project.
I have been using unity web player until founding that it doesn’t work on Chrome. But my project was functionning.
Now, i’m trying to build it with WebGl but I feel like I’m far from succeeding, because of Memory issues. I found a lot of tips in order to minimaze it. But with my current level, I think that’s going to take an lot of time, so I don’t want to go that way if there is no issue.
Here is some info about my game (using Editor.log) :

Textures 81.6 mb 34.0%
Meshes 146.0 mb 60.9%
Animations 1.4 mb 0.6%
Sounds 0.0 kb 0.0%
Shaders 1.8 mb 0.7%
Other Assets 3.8 mb 1.6%
Levels 369.4 kb 0.2%
Scripts 689.2 kb 0.3%
Included DLLs 3.9 mb 1.6%
File headers 124.6 kb 0.1%
Complete size 239.7 mb 100.0%

Moreover, there is only one scene in my game, it’s just a big 3D world that I can explore with my Third person player. So everything is about rendering, it has to be as beautiful as it can be.
Do you think it is possible to build that kind of project with WebGl ?

Thanks in advance
Thibault

I’d suggest that you take a look at the memory requirements of your game with Unity’s memory profiler (you may need to use a 64-bit browser) so that you can adjust the WebGL Memory Size setting, and check the size of your .js and .data since they will impact how much memory is required in the browser.

You may want to watch one of our Unity presentations about Unity WebGL, you can find a lot of best practices in there.