One more question about Polly count.

Hi guys, yes this is another question about poly count. Im creating a game and it will only have one character, im predicting he will end up being 17k polys, but he will be the only character in the game. Is that outrageous or is it doable? so far my biggest scene has 350k tris… What do you guys think? Since im still in the remeshing phase i wanna know now because i dont want do go back and have to re-map the character later… is that plausible? my game will be ported for pc only. thanks for the answers, cheers.

17k polys? Ha! Each of my (5-15) enemies is at least 20 000 polys, and that’s not including weapons or props. So in short, I think you’ll be fine. :slight_smile:

lol! cool man thx a lot

If you’re going for PC then,I think 17k polys just for your main character is fine(you could push it lower,but that’s fine).The thing that affects performance these days are the texture sizes for your scene and models,and the draw calls.For the only character a 2048x2048 texture would be more than enough,the rest of the scene could range in texture sizes between 1024x1024 or 64x64,as low as you want.

You also have to keep in mind your target audience for PC,if you want people with lower computer specs to play your game then it would be wise to drop the polycount on the character along with other things which need optimization by using textures atlases,combining meshes to reduce drawcalls etc.If you don’t really have in mind the target audience than you can get your polys all the way up…Crysis 3,ahem,ahem.Most computers are pretty powerful these days.

Another thing,it’s better to give your ‘counts’ as tris rather than polys,because Unity and many other engines convert polygons to tris upon import.1 polygon = x number of tris,it just depends on many vertices the said polygon has.You could have 1 polygon with 4 vertices which would count as 2 tris,or you can have 1 polygon with 10 vertices which would be a … number of tris(I’m too lazy to do the math).

Cheers,
Thunderent