Hello all. Help me pls.
I have a vector3 that i use for throw velocity(calculatiog throw path).
I need to rotate thiw vector by two axis: X and Y(up\down and left\right).
How can i do this? I tried use rotation matrix but my results are wrong - my “float angle” before rotation != real angle(Vector3.angle(old, new)).
How can i easy rotate my vector? :-[
idk what do i wrong, but Vector3.angle(sourceVector, resultVector) are not equals with xDegrees for example with one axis(i used it with quaternion).
– iDeally