One more skybox aproximation

I am planning to try the manual skybox:

a big box textured with a single 1024x0124 texture (each face 340 map, 1/3 of the texture wasted)

Will I have visual problems with the compression or in the vertex?
which material do you recommend?

well mates, I did a skybox with a box model, and applied, as I said, a 1024x1024 texture.
What I get is a nice skybox seamless (I have a space skybox, that may help).
1 drawcall, only one texture, lower resolution but… worth it!

great old gen optimization.

btw, can someone tell me if the far clip plane, with a really high setting, may cause any kind of problem? (25000 for example, empty space, so no sense to worry about polycounts)

The bigger the difference between the near and far clip planes, the worse the z-buffer precision gets.

–Eric

ok, so the only problem I get is z-fighting?

for those interested, there is a unity package skybox shop I talk about here:

http://forum.unity3d.com/viewtopic.php?t=38763&highlight=skybox