I’m trying to connect one Tiling And Offset output to a Vornoi and GradientNoise nodes (UV(2) input), but the Shader Graph doesn’t seem to let me do it. Is there a way to achieve this?
Thank you.
I’m trying to connect one Tiling And Offset output to a Vornoi and GradientNoise nodes (UV(2) input), but the Shader Graph doesn’t seem to let me do it. Is there a way to achieve this?
Thank you.
It’s a bug with the Shader Graph, sometimes it refuses to let you plug a node in another for no reason. Adding a Preview node between the two usually fixes it for me, even though sometimes it can get really stupid (once I had 4 Preview nodes back to back, just to plug a Position node in a UV Input).
The Preview node isn’t taken into account when compiling so there’s no performance hit when doing this, just some clutter in your graph.
Thanks for the reply!
Yes, I think you are right that it is a bug, because now it allows me to do it without making any changes. At first, I thought this would happen when you were trying to connect it to a node with different lengths of inputs, but, in this particular case, both inputs have the same length and type. I will try your workaround. Thanks again!