One Object and Several Clients

Hey peops.

I’m attempting to create a software in which several players are able to move around with the same object, however I cannot find a way to do this with UNET as a player only can move around with their own player prefab.

Any Ideas?

don’t set any player prefab, just try to networkInstantiate the “player” once and every client have a ‘remote’ to control it.
So the ‘player’ that every one can move can only be moved by the server, and every client have a script where you set a function like

[Command]
CmdControlPlayer(){
//control the player
}

not sure it would work but it worth a try :slight_smile: keep us informed