One of my variable won't increase. [Answered.]

I start learning unity recently and I am using Unity 2017.3.0f3.
Now I’m creating a Block Breaker game and I tried to create a way to check win condition and to go to next level.

So I write those two variables:

public static int BreakableCount = 0;
public int RemindBricks = 0;

At start I write this code to count the number of blocks in my scene:

	isBreakable = (this.tag == "Breakable");
		if (isBreakable) {
			BreakableCount++;
		}

Which works perfectly and after that I set the win condition:

void OnCollisionEnter2D (Collision2D col)
	{
		Handlehits ();
		print ("bricks count is= " + BreakableCount);
		print ("remind brick is= " + RemindBricks);
		print ("_______________");
		if (RemindBricks == BreakableCount) {
		SimulateWin();
		}
	}
	void Handlehits ()
	{
		int MaxHit = hitsprites.Length + 1;
		TimeHit++;
		if (TimeHit >= MaxHit) {
			RemindBricks++;
			DestroyObject (gameObject);

		} else {
		LoadSprite();
		}
	}

My problem is RemindBricks only increased once and after that it won’t increase at all. Here is the result:

110231-screen-shot-at-بعدازظهر.png

And here my entire project to download if you want. So please tell me why my variable won’t increase and how to fix it. Thanks.

Fixed it by making RemindBricks a static variable.

	public static int RemindBricks = 0;

The reason this happened was because when an object got destroyed RemindBricks would go back to 0.