Hi!
First I’ll make the terrain in a dedicated terrain editor or I’ll just paint it in photoshop. It does not matter now. The only question I have is that using an existed heightmap which is the better solution?
- Make one large terrain (5000 x 5000)
- Make a grid of terrains (5x5) with the size of (1000 x 1000) each [25 separated terrains] and connect them using Terrain.SetNeighbors
The sizes are only examples.
I found two similar answers here, but they were back from 2010. I am not sure if they are still the best.
All answers appreciated!