One particle system detecting collision from another particle system

Is it possible for one particle system (shuriken) system to detect collision from another particle system (shuriken)?

I’m trying to create a cool animation when two gases collide.

Suggestions if the above is impossible?

Thank you.

In the current version, for 2D particles are simply crap.
Let’s hope new updates: /

Yes! Fingers crossed for a future update in regards to 2D particles.

My workaround was to attach primitive 2D collider components to the parent game object particle system.

Kinda hacky, but it worked.