Hello fellow devs o/
I have a question for you and hope someone can clarify some stuff for me. Me and my friend are currently working in unity on small metroidvania pixel art game. Our tiles are 16x16 pixels, and we use raycasting for collisions for the main character (mentioning in case if it is important in some way). I’m an artist and designer on the project so I’m not good with the technical aspects or challenges some decisions can create in the future. So far we have been using 1 PPU setting for all sprites, but I recently found out some opinions that it is better to use 1 tile per unit setting for sprites rather then 1 PPU. We use tilemaps/grid for most of the environment. Could you guys tell me which one is better and if/why? Thank you for your time in advance
PS. Please forgive me my bad English it’s not my native language.