One player tag, two players, enemy attack who ever is closer?

I’m thinking about how to go about this. Any thoughts?

The way I had the script set up in the beginning was working how it should.

It actually ended up being a problem with one of my gameobjects transform position being off from import somehow, So I instead assigned an empty game object in its place, which has accurate transform position.

If anyone knows why imported models have messed up positions, and how to make them accurate to unity, and keep their current placement in unity, leave a comment please.