Is it possible to set up one unity project for multiple exe’s each with their own product name? It seems Unity is limited to one product name per project, but sometimes you have similar variations that are different product names
By using different scenes for the different executable outputs this is entirely possible.
We built our level editing tools this way, as there was so much functional overlap between the map building, mob placement, furniture placement etc.
Just select the scenes you want to build for each exe/product.
They do have to be built individually though. I never got the intended batch mode scripts to work correctly.