One script, different variable for each object.

Hello, I’m trying to make script for birds and I want each bird to fly in random direction, but they all fly in the same direction. Here is the script:

	string direction;

    	void Awake () {
    
    		if (Random.Range(1,2) == 1)
    		{
    			direction = "up";
    		}
    		else 
    		{
    			direction = "down";
    		}
    	}

That’s because Random.Range(1,2) will always return 1…