Hello everyone,
While I am not new to Unity, scripting, or game development, I am somewhat new to materials. I know what they are and how they work generally speaking, but I don’t know some of the finer points.
I currently have a material that looks like this:
[29733-wall+material.png|29733]
Here is the error one side of the cube looks like this:
[29734-material+error.png|29734]
As you can see, one of the textures is flipped on one side of the cube. Since this material is being applied to a cube prefab in my project this is how it looks in-game. The cube is supposed to represent walls in a maze so I would like each wall to have the correct texture and not a reversed one. Is there a simple, or even difficult, way to fix this? I feel like this would be a common issue yet I have not been able to find anything about it.
Any help is appreciated. Thank you,
Portable_Hobbit