One Single Joint Not Animating!

Hello!

I created a humanoid character in Maya with animations and imported him into Unity. I gave him the humanoid rig and split up the animation into clips. Things seemed to be working just fine, however I just noticed the characters helmet visor doesn’t move like it should! All other parts of the character are moving like normal but the visor has no movement.

I checked to make sure the animation was correct and all my skin weights were proper inside Maya. I also imported the .fbx from Unity back into Maya to make sure it wasn’t something going wrong on export. Everything looks fine so I think it may have something to do with the settings I chose inside Unity. I’m not familiar with the way the Humanoid rig works so I’m suspicious something is wrong with how that is set up.

Can someone please help me figure this out?

Thanks!

I found the solution in this thread!

When I looked in the mask drop down in the animation, I found the visor joint was unchecked so I just turned it on and it worked!