First of all… “Hello!”
Second, I have a question about a particular case, with:
- one terrain;
- one “cylindrical building” surrounded by a “circular pool”;
- one sound of “outdoor ambient” (birds, wind);
- one sound of “water”;
- one sound of “indoor ambient”.
What is your approach to achieve these scenes:
- when entering the building, outdoor ambient’s sound - OFF, and an indoor ambient’s sound - ON;
- when exit the building, indoor ambient’s sound - OFF, and the outdoor ambient’s sound - ON?
For all of that, “trigger” it’s the FPScontroller.
Thank you in advance for an idea / solution!
Have a nice day!
I’m not a programmer