One texture file for different objects

I’m working on a game prototype using Unity 3d and Cinema 4d. I have dozen cubes and several different textures for each side.

I can’t understand how to create one texture file that will be used for different objects. I can make textures and UV’s manually for each cube in Cinema 4d, but I believe there is more efficient way to do this.

Can anybody help me and explain the whole process, step by step?

1 Answer

1

If you use the “Bake Objects” option in C4D, enable “Single Texture” and make sure that “Keep UVs” is disabled, it’ll generate UVs for every cube and then generate a single texture to cover them all. Keep in mind that if you generate UVs this way, you’ll get a lot of disconnected faces (seams) that could be manuall connected - every seamwill decrease performance in Unity