Hi there,
Is there any reason why my application to alter a SkinnedMeshRenderer.materials[n].mainTexture = texture, would function properly on all Texture[ ] textures, but one textures[n]?
I have gone over all import settings, they are identical, but for some reason, that I cant see why, a particular texture is not applying itself, at all, when all others do.
Thoughts?
void createLegs(int rdm)
{
//from body
Texture texture = CharMng.ins.soCharLegs.txArray[rdm];
smr_legs.materials[1].mainTexture = texture;
smr_legs.sharedMesh = CharMng.ins.soCharLegs.mhArray[rdm];
}