How would i go about making a glass texture you can see through one side and not the other…So far i just have a transparent window
In theory, could you make a texture with a specular map and an alpha channel to create the effect that you want? For one face for your UV Map, you make it a high specular glossyness (near white). And on the rest of your faces, you have an Alpha channel where it’s near black, and the near-white face is white. This should give the impression you’re looking for without needing to go into code. (in theory)
—An Alpha channel alone can give you the feeling that you can see through one side but not the other
Make the window two-sided, and use a transparent texture on one side and an opaque texture on the other.
–Eric
Thanks alot to both of you they both worked the way i wanted